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Successor of Rome

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Post by Flagmauth Mon Sep 16, 2013 8:20 pm

The member 'Mycrodeeth' has done the following action : Roll dice

'd20' : 9
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Post by Sirius Lupin Mon Sep 16, 2013 10:19 pm

Though inflicting heavy casualties on the Romans, the Bretons lose ground and fall back.

The Byzantines come to the aid of the Persians. (d20 #1)

Meanwhile, in Albion (England), the Picts are getting bolder and moving south to conquer the Britons. (d20 #2)
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Post by Flagmauth Mon Sep 16, 2013 10:19 pm

The member 'Sirius Lupin' has done the following action : Roll dice

'd20' : 14, 14
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Post by Sirius Lupin Mon Sep 16, 2013 10:21 pm

The Byzantines win another victory by inflicting heavy casualties on the Persians, sending them into retreat.

The Picts surprise the Britons and sack their northern villages.
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Post by President WIN Tue Sep 17, 2013 6:56 am

The Vandals make another effort to rally their forces.
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Post by Flagmauth Tue Sep 17, 2013 6:56 am

The member 'President WIN' has done the following action : Roll dice

'd20' : 8
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Post by Flagmauth Tue Sep 17, 2013 7:47 am

The Bretons attack on both fronts (Romans first, Picts second)
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Post by Flagmauth Tue Sep 17, 2013 7:47 am

The member 'Mycrodeeth' has done the following action : Roll dice

'd20' : 8, 14
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Post by Flagmauth Tue Sep 17, 2013 9:42 am

[Methinks we needeth a new system; this is turning into a simplified smaller version of Risk.]
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Post by Sirius Lupin Tue Sep 17, 2013 8:44 pm

(What do you have in mind?)
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Post by Flagmauth Tue Sep 17, 2013 8:51 pm

[Well, I was initially thinking that a more realistic system (I use the term realistic loosely) like C&C could be in order; for example, as opposed to just rolling dice repeatedly there would be other factors involved. For example by this point the Bretons and Romans are almost certainly tired of their fighting - the Romans have gotten the crap kicked out of them and the Bretons need to fight the Picts. It stands to reason they would arrange a peace. Or so I should think - I'm really no expert on this time period to be completely honest. A bonus system would be nice to take into account the chance factors involved but without a hard set of rules that would really complicate things it would seem a bit arbitrary and heavy-handed at times.]
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Post by President WIN Wed Sep 18, 2013 12:00 am

(So basically, what we're dealing with here is a no win situation wherein there is no perfect solution. For my part, until we have any more concrete ideas, I vote we continue on with this system, and those of us who prefer non-roll based RP-ing ought to just post more about the things that don't necessarily need rolls, such as leaders, and cultural change.)

The Vandals, having lost a significant chunk of territory, regroup yet again to fight one more battle.

So long as the Vandals yet live, hope is not lost.
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Post by Flagmauth Wed Sep 18, 2013 12:00 am

The member 'President WIN' has done the following action : Roll dice

'd20' : 2
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Post by Flagmauth Wed Sep 18, 2013 7:28 am

[While there is indeed no perfect solution it seems like C&C does well enough on the DM's judgment...that sounds pigheaded when I say it like that, methinks. But anyway, what I was basically saying is that it makes sense for nations to do more than a Risk-esque roll-the-dice battle, without even additional troops as one can get in Risk. The other extreme of the die-rolling phenomenon is to have an entire unwieldy and complex system worked out...not exactly desirable either, given the laid-back nature of the forum as a whole.]

The Bretons contact the Romans, wishing to make peace to turn their full might on the Picts.
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Post by Sirius Lupin Wed Sep 18, 2013 8:36 pm

The Romans set down the condition that the borders return to their pre-war settings.
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Post by Flagmauth Wed Sep 18, 2013 8:55 pm

The Bretons point out that they beat the crap out of the Romans for most of the war - looking at the territorial boundaries as they stand now, they could simply take the minor inconvenience the Picts present as an aside and crush the remnant Romans before turning their full weight on the Picts.

In other words, no, they do not accept that condition.
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Post by President WIN Fri Sep 20, 2013 1:22 am

The Vandals, cornered, refuse to die.
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Post by Flagmauth Fri Sep 20, 2013 1:22 am

The member 'President WIN' has done the following action : Roll dice

'd20' : 1
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Post by President WIN Fri Sep 20, 2013 1:23 am

The Vandals are killed, and their land is swallowed by the Berbers.
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Post by President WIN Sun Oct 13, 2013 5:06 am

(Since the Vandals died, I will take over the Kingdom of the Suevi, if no one minds.)

King Ariamir reaches out to the nearby basques, and suggests some sort of alliance, given the large and powerful nature of their common Visigoth Neighbors.
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Post by 99luftballons Sun Oct 13, 2013 8:48 pm

The Arabs offer the Persians peace, provided they get modern day Iraq (or in this case Mesopotamia), considering that the Persians have received quite a beating and the Byzantines are also at war with them.
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