Myrran Wars
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Myrran Wars
If anybody knows what Master of Magic is, I'm borrowing a lot from it here, but the society and history ideas are my own.
On the plane of Myrror, a millennium has passed since Sss'ra united the peoples of Myrror against the interference of the meddling wizards of Arcanus. The beastmen, who had allied themselves with the outsiders in order gain power have been punished over the centuries with slavery. Now, tension is brewing among the once peaceful races. The Dark Elves, masters of Death Magic and order are coming to blows with the trolls, masters of Chaos magic and violence.
The Draconians, Sss'ra's people, the paragons of life magic, whose air cities are the height of culture, are aloof, and isolated, where they ought to be interceding to save the peace. The Dwarves, masters of nature magic, not to mention mining and industry, are as stoic and withdrawn as always. And, in the distant reaches of Myrror, a city grows unbeknownst to all, one of Free Beastmen, once again practicing the forbidden arts of sorcery, and plotting to free their enslaved brethren.
Stumbling blithely into the tension on Myrror, a young Draconian Noble has just been given an Airship all his own to command. Though he is Master, a proud Beastman slave stands as Captain. Join the Crew of this Airship, take to the high winds, trade across magical landscapes, involve yourselves in the intrigue that awaits. The Plane of Myrror Awaits.
On the plane of Myrror, a millennium has passed since Sss'ra united the peoples of Myrror against the interference of the meddling wizards of Arcanus. The beastmen, who had allied themselves with the outsiders in order gain power have been punished over the centuries with slavery. Now, tension is brewing among the once peaceful races. The Dark Elves, masters of Death Magic and order are coming to blows with the trolls, masters of Chaos magic and violence.
The Draconians, Sss'ra's people, the paragons of life magic, whose air cities are the height of culture, are aloof, and isolated, where they ought to be interceding to save the peace. The Dwarves, masters of nature magic, not to mention mining and industry, are as stoic and withdrawn as always. And, in the distant reaches of Myrror, a city grows unbeknownst to all, one of Free Beastmen, once again practicing the forbidden arts of sorcery, and plotting to free their enslaved brethren.
Stumbling blithely into the tension on Myrror, a young Draconian Noble has just been given an Airship all his own to command. Though he is Master, a proud Beastman slave stands as Captain. Join the Crew of this Airship, take to the high winds, trade across magical landscapes, involve yourselves in the intrigue that awaits. The Plane of Myrror Awaits.
President WIN- Bureaucromancer
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Re: Myrran Wars
Am I to understand that Dark Elves can be drow? Because I have a drow character I use in DnD that I could use here.
Re: Myrran Wars
Yes, they are basically Drow. The major differences being that the whole race has a magic missile-like basic spell-like ability rather than any other spell-like ability, they aren't light-blind they're generally more haughty than evil, and they share very few of the same cultural elements (like Lolth) as dark elves. Other than that, yeah, pretty much the same thing.
I've already mentioned that they have a Death-magic based society, which is frowned upon by others but not really hated, despised and feared, by others. Their society here is also something like a feudal national meritocracy, in which their nation is ruled by a council of six of the most powerful Necromancers in the nation, each one of them the head of a noble house.
The noble house idea was adopted from the Draconians in order to ease the culture differences between the two races, but the idea of being ruled by the strongest is home-grown for the Dark Elves, and each city is ruled by one mayor who is just the strongest Necromancer in the city. Elections are just a tournament between Necromancers.
So yeah, go ahead and use that character, just keep in mind that this is a slightly different setting. Also, please don't make him/her overpowered right away.
I've already mentioned that they have a Death-magic based society, which is frowned upon by others but not really hated, despised and feared, by others. Their society here is also something like a feudal national meritocracy, in which their nation is ruled by a council of six of the most powerful Necromancers in the nation, each one of them the head of a noble house.
The noble house idea was adopted from the Draconians in order to ease the culture differences between the two races, but the idea of being ruled by the strongest is home-grown for the Dark Elves, and each city is ruled by one mayor who is just the strongest Necromancer in the city. Elections are just a tournament between Necromancers.
So yeah, go ahead and use that character, just keep in mind that this is a slightly different setting. Also, please don't make him/her overpowered right away.
President WIN- Bureaucromancer
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Re: Myrran Wars
(recapping) So they can't use their globe-of-darkness or faerie fire abilities, they aren't subterranean, and they don't have that psychotic matriarchal spider-based uberreligious society.
Alright. Need to adjust my character a bit. And of course you prolly need another person.
Alright. Need to adjust my character a bit. And of course you prolly need another person.
Re: Myrran Wars
Yeah, some other people in my RPs would be nice. Tara's in AHD, but she doesn't post very often, and there's nobody but you in MW and AA. If you want to help with that, I'd appreciate it, but on the whole, I really agree with you; we need more members, seeing as how Dave is tied up DMing Alexandrite and L4D, Brandon, Matt, Shota, Tara, and Ryan don't post, Alex only joins earth based RPs and that leaves you, me, and Ian.
By the way, I didn't rage quit timebreak, I just wanted to let you guys know I was going to quit for a while, as it was becoming more annoying than fun. I just won't post there for a while. I might come back later.
By the way, I didn't rage quit timebreak, I just wanted to let you guys know I was going to quit for a while, as it was becoming more annoying than fun. I just won't post there for a while. I might come back later.
President WIN- Bureaucromancer
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Re: Myrran Wars
(Are-a-barn? Who Arabarn? Sorry bad joke. Okay, sounds good just let me know how you want your character to join in.)
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Re: Myrran Wars
I will provide the story yes, but I leave your character's backstory (and hence their reason for being relevant in the RP) to you.
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Re: Myrran Wars
[Her backstory is that basically she was a member of a noble house which was annihilated. In accordance with the Legend of Drizzt canon at least, this renders her pretty much no longer a part of drow society. And so she was forced to leave, and helping crew and airship seems as good a way to get along in the world as any.
By the way, are drow as evil as in LoD canon in here?]
By the way, are drow as evil as in LoD canon in here?]
Re: Myrran Wars
(An annihilated house, interesting. As you remember, these Dark Elves adopted the house system from the Draconians. Sss'ra, the Warlord who united this whole plane of existence was of a house that died out with him, as he had no children. This is an interesting coincidence.
As to your question, no Drow are not really terribly evil here. Their practice of Death Magic (which includes basically anything evil in this world) is frowned upon by the rest of the world, but is not really a big enough issue to make others hate them. Their leaders (influenced by the magic they use) are usually somewhat sinister (think Lucius Malfoy) but not really that evil, and the average Dark Elf here is as likely to be good as any human, and some good ones even ascend to power without being corrupted.)
As to your question, no Drow are not really terribly evil here. Their practice of Death Magic (which includes basically anything evil in this world) is frowned upon by the rest of the world, but is not really a big enough issue to make others hate them. Their leaders (influenced by the magic they use) are usually somewhat sinister (think Lucius Malfoy) but not really that evil, and the average Dark Elf here is as likely to be good as any human, and some good ones even ascend to power without being corrupted.)
President WIN- Bureaucromancer
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Re: Myrran Wars
[Alright then. Lucius Malfoy. Got it. The duty of starting the RP still falls to you.]
Re: Myrran Wars
(Alright. I would like more people to join. Soon people, please.)
Alekssander of the Drake(a noble Draconian House), a minor noble who has just been awarded ownership of the airship by his house, walks to his airship, strolling through the market. He encounters (your character) standing, watching his ship being loaded by the beastmen slaves that crew it. "Hello there, miss. You look a bit lost in this big city"
It is a lovely day on Myrror. You can imagine it as a sunny blue skied day with a few puffy white clouds here on Earth, but on Myrror, the equivalent is a Light purple sky glimmering with raw magic droplets. A Heavenly Light (a city enchantment) brings down beautiful rays of light over all the people of this Multi-leveled Draconian Trade City of Marasskra.
Alekssander of the Drake(a noble Draconian House), a minor noble who has just been awarded ownership of the airship by his house, walks to his airship, strolling through the market. He encounters (your character) standing, watching his ship being loaded by the beastmen slaves that crew it. "Hello there, miss. You look a bit lost in this big city"
It is a lovely day on Myrror. You can imagine it as a sunny blue skied day with a few puffy white clouds here on Earth, but on Myrror, the equivalent is a Light purple sky glimmering with raw magic droplets. A Heavenly Light (a city enchantment) brings down beautiful rays of light over all the people of this Multi-leveled Draconian Trade City of Marasskra.
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Re: Myrran Wars
[I suggest you try and convince Dave or Ian at lunch tomorrow.]
"You might say that." Shi'nrae replied, somewhat warily. She was indeed quite lost, but she wasn't about to admit that to a complete stranger. Not all of it, anyway.
"You might say that." Shi'nrae replied, somewhat warily. She was indeed quite lost, but she wasn't about to admit that to a complete stranger. Not all of it, anyway.
Re: Myrran Wars
"Well, is there any place I can help you find? I know this city like the back of my hand, and I really sympathize with you, considering I'm about to shove off in my new airship to go trade in distant lands, so pretty soon I'll be feeling as lost or more lost than you."
President WIN- Bureaucromancer
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Re: Myrran Wars
"I'm not looking for a place, I'm looking for a job." This was true. Since the destruction of the Arabarn house, Shi'nrae had been forced to survive on her own. It was either find legitimate work or turn to a life of crime (not that she wouldn't be good at it, but most people, for whatever reason, didn't appreciate having their valuables taken from them).
Re: Myrran Wars
"Oh? What kind of job would you like? I know there's plenty of work around here, hells, I even could use a few reliable people on my ship. Not that I don't trust the slaves mind you, but it would be nice to know I could win in case of an uprising. What are your skills? What are you good at? Magic? Skill-at Arms?"
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Re: Myrran Wars
"I'm a sorceress." Shi'nrae said, giving Alekssander a look that dared him to make something of it.
Re: Myrran Wars
A Stocky Dwarf Walks up. He Has Red Hair and a Long Braided Beard with gold threads weaved in. He Carries a Nap sack filled with Various objects, and around his Waste is a Pickaxe. His Skin is a hearty pinkish white. He walks up to the two. "This ship. She is a fine specimen. Mind If I hitch along?" He then gives of a good hearty laugh.
Doomwing- Adept
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Re: Myrran Wars
"Oh, aren't we all." Alekssander laughs before introducing himself. "I am Alekssander of the Drake, a specialist in life magic, as most of my race who take up spellcasting are. If you can prove you have some talent I could certainly use you. Mind you, I feel a bit silly trying to hire you with out knowing your name."
"Say, you don't mean Sorceress as in Sorcery do you? You're just using it as a name for a mage, right? What IS your specialty?"
As the Dwarf walks up, Alekssander turns to face him. As he makes his pitch and laughs, Alekssander can't help but laugh with him. "Well, the more the merrier I guess. I didn't really think about hiring a crew when I started this thing, but I can always use a few more hands, and the beastmen aren't that talkative, so with just them it would have been quite boring. I'm Alekssander the Drake, and you are?"
"Say, you don't mean Sorceress as in Sorcery do you? You're just using it as a name for a mage, right? What IS your specialty?"
As the Dwarf walks up, Alekssander turns to face him. As he makes his pitch and laughs, Alekssander can't help but laugh with him. "Well, the more the merrier I guess. I didn't really think about hiring a crew when I started this thing, but I can always use a few more hands, and the beastmen aren't that talkative, so with just them it would have been quite boring. I'm Alekssander the Drake, and you are?"
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Re: Myrran Wars
"I am Kern Darksteeel of the Dark Steel Clan!" The Dwarf Says Pounding his fist to his chest. His Hair Shoulder length blows in the breeze. "I am a Miner By Trade, and a Dang good Shot with a Rifle. (Assuming dumbed down blunderbuss/rifle Hybrids exist.)" The Dwarf Pulls out a flask filled with ale and takes a Swig. "Ah that's the ticket. I also brew the Finest Fire Gut Ale out of all the Dark Steel Clan!"
Doomwing- Adept
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Re: Myrran Wars
Shi'nrae, doing her best to ignore the dwarf for the moment, raised an eyebrow. "How exactly do you mean, 'prove I have some talent?'"
[I'm wondering if the definition of sorcery you're using is different from the DnD 4e one I'm using, Trey.]
[I'm wondering if the definition of sorcery you're using is different from the DnD 4e one I'm using, Trey.]
Re: Myrran Wars
(Yes, Jeff, I explained this at lunch, but not very thoroughly, so I'll do it again. I based this off of the DOS game Master of Magic, and then added the history to it. There are five types of magic. Life (everything good and helpful, and judeo-christian in nature) Death (every thing evil and accursed, again with a heavy helping hand from the judeo-christian tradition.) Nature (Druidism, duh.) Chaos (Like the alignment in magic form, and with fire for some reason.) and Sorcery (Air, water, illusion, anti-magic magic, general magic.)
There are numerous races in MoM, (Master of Magic abbreviated, yes, get over it) but I have excluded all those not native to the plane of Myrror on the basis of a historical war that happend over a century ago. There are five races native to Myrror, the Draconians, Dark Elves, Dwarves, Trolls, and Beastmen. While these five are not normally aligned with any magic in particular, I decided, five races, five magics, what the heck why not associate them? The Beastmen sided against the others in the great war, and so they became slaves, and as they have sorcery magic (I'll explain why at some point) that magic is also treated as somewhat taboo, although not explicitly outlawed.
I have a much longer backstory, but this is confusing enough for you. I'm going to let you have free reign with your spells, so long as you keep it within your general power level and magic typing, but the typings are different from D&D substantially. So, here is a link to the spell book for the game, so you can get a general idea of what the spells are like, and maybe get some ideas. Tables at the end are most useful. Will explain more later/in person. Might suggest some research on MoM in general, but as a rule of thumb I'm only using it for the technical aspects of the RP (because that's all the game is is technical) and the history/culture is my own.
www.abandonia.com/files/extras/25935_game_extra_1.pdf
There are numerous races in MoM, (Master of Magic abbreviated, yes, get over it) but I have excluded all those not native to the plane of Myrror on the basis of a historical war that happend over a century ago. There are five races native to Myrror, the Draconians, Dark Elves, Dwarves, Trolls, and Beastmen. While these five are not normally aligned with any magic in particular, I decided, five races, five magics, what the heck why not associate them? The Beastmen sided against the others in the great war, and so they became slaves, and as they have sorcery magic (I'll explain why at some point) that magic is also treated as somewhat taboo, although not explicitly outlawed.
I have a much longer backstory, but this is confusing enough for you. I'm going to let you have free reign with your spells, so long as you keep it within your general power level and magic typing, but the typings are different from D&D substantially. So, here is a link to the spell book for the game, so you can get a general idea of what the spells are like, and maybe get some ideas. Tables at the end are most useful. Will explain more later/in person. Might suggest some research on MoM in general, but as a rule of thumb I'm only using it for the technical aspects of the RP (because that's all the game is is technical) and the history/culture is my own.
www.abandonia.com/files/extras/25935_game_extra_1.pdf
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Re: Myrran Wars
[Alright, I'll see what spells from DnD will have to be modified/removed. Carry on the RP please.]
Re: Myrran Wars
"Well, Shi'nrae, you could destroy something, summon something, whatever you can do to show me how good you are." Alekssander says, extrapolating.
To the dwarf, Alekssander says "Well met, Kern, since you're a dwarf, and a good shot with a rifle, you're welcome aboard, although I'd be much obliged if you would demonstrate your skill with the rifle before you came aboard, much as I'm asking Shi'nrae to demonstrate her skill with magic.
To the dwarf, Alekssander says "Well met, Kern, since you're a dwarf, and a good shot with a rifle, you're welcome aboard, although I'd be much obliged if you would demonstrate your skill with the rifle before you came aboard, much as I'm asking Shi'nrae to demonstrate her skill with magic.
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